Thursday 5 April 2012

The Computer Game Design Course



This book taught me the importance of research and development and expanding your initial ideas. We now live in an age where the internet is easily available to almost anyone and most designers begin they're initial research online. Going to find inspiration online isn't always the best thing to do because that would mean what ever it is you're trying to do or find inspiration on has already been done. So it is also important to go out and get first hand material. Having a digital camera and a sketch book on you is essential because that would mean you can always capture images for reference at any given time. At this stage a digital camera would be essential for my environment for capturing such references as textures. For example wooden planks for the tree house, leaves and tree bark and other references such as objects and environments are all around me, so it would be good to gather original research. The book stated that the designers of Half Life 2 actually traveled to Eastern Europe to photograph environments and it is also known that Steven Spielberg gathered inspiration for the movie Close Encounters while sitting in his car looking at the pattern of the LA street lights at night. So it is important to go out and gather research instead of doing everything on the internet.   


Below is the chapter Research and Development: pages 84 -91 that I read.

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