Wednesday 18 April 2012

Introduction to Unity 3D

After a long love and hate relationship between me and Maya I was introduced to Unity 3D. Unity was such a fresh breeze to look at as compared to it's daunting and intimidating companion, Maya. I grasped it straight away and i was enjoying it.


On our first lesson, we were taught the basics of unity, we created a 100m x100m terrain and built a shipyard. I learnt such skills as setting the terrain resolution, being wary about one sided polygons, using the ellipsoid particle system etc.
Creating a prefabs was a something fundamental to learn if you wanted to duplicate anything to use on other level.
Tangent velocity is to change the way particles point.
Local velocity is to pair the particles to the parent object.
Angular velocity is to rotate the individual particles. 
I also learnt how to set up a sky box material.


Below are some screen grabs from the lesson:


Here's where we were learning how to use directional lighting inside the 3D space, the concept is very similar to the one on the Maya package. I thoroughly enjoyed working with lighting as it is important when creating a game to set the game mood just by adding different types of lighting.








Here's where we were learning to place the first person controller (the player) on the scene so the we can move around and test play our environment.



Here we were learning to create invisible colliders so that the player won't fall off from the environment, all we had to do was create a cube > scale, rotate and move to desired place > check off mesh render.



Here's is were we were learning to create the actual terrain




We learnt how to use different brushes to get different results from our terrain.



Below is learning to create and animate particles.






Below: The white line under the colour animation is the opacity.


and finally we were taught how to publish the game as a stand alone web version, you can also publish it as other platforms but a licence is needed for that.

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