Thursday, 27 February 2014

OUDF603: Maya Plugins for RigidBody Simulation

The focus of my research is on Dynamics, Fluid simulation, Particle destruction and Rigid Body simulation.  

There are a handful Maya and 3Ds Max Plug ins for creating 3D dynamics and seamless simulations, most of these come at a high price upon purchasing. I've researched and found quite a few recommended plug-ins, these being: 


  • Pixelux Entertainment: DMM (Digital Molecular Matter) Plug in, it creates highly realistic destruction and deformation animations as well as keyed kinematic movements
  • Bullet Physics
  • Fracture FX
  • Blast-code demolition software
  • PullDownIt 
  • Ray Fire (Only for 3Ds Max)
  • nCloth
Pros.

Ray Fire is by far the most impressive plug in so far as it provides the most realistic simulations.
Ray Fire is affordable as the company provides a discounted licence for students.

Problems.

Ray Fire is only available on Auto desk 3Ds Max. I'm an Auto desk Maya trained 3D artist.
3Ds Max is only available on Windows PCs, I use an Apple Mac. 

Possible Resolutions.

Do a crash-course on 3Ds Max in order to learn, navigate and manipulate the tools and use the plug-in
Purchase a Windows boot camp for use with Apple Mac. 

The aim of this project is to test out how rigid body simulation behaves along with digitally generated fluids, then apply this into the final VFX project. 

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