Friday, 26 April 2013

Antony Ward: Freelance Digital Artist




Today we had a talk with a freelance artist named Antony Ward, he told us 
about his journey to becoming a successful freelance artist that he is today. I instantaneously recognized who he is as I’ve seen a number of his courses on digital-tutorials.com, it was really an honor to meet him in person. Antony spent a number of 
years working for small studios before deciding to become independent, he mentioned he’s never had any luck with most of the studios he’s worked for as they all ended up out of business and making people redundant. Even though that was the case, he mentioned that it is very important to work for various studios before going freelance, as it will teach you diverse skills and help you create important relationships with peers that will substantially come in handy in the future. As a freelance artist it is important to have connections with other people within the industry and this is one of the most efficient ways of doing that as it earns you trust. 

Antony has done a variety of jobs in his career that have led him to publish two tutorial books; one on Game Character Development in Maya which he released in 2003 and the book is still selling today as it is relevant. The other was the official guide to 3D modeling in Silo.




















He informed us that learning how to script can be an essential skill that will help you cut down a huge workload as it is a clever tool. Also creating a portfolio that shows a step by step breakdown on a particular project can be helpful when showing to an employer. 







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