Friday 27 January 2012

Maya Tutorial : 3D Modelling

During our first few weeks of introduction to Autodesk Maya we were taught how to use such important tools as The Graph Editor, Non linear Deformers and Hyper-shades. These come in very handy when doing character modelling and animation. We were given a task of creating a bouncy ball and making it squash and stretch, in order for me to make it look realistic while bouncing I had to edit using the graph editor to make the curves much smoother. Maya is a program that takes a bit of practice to learn so we were encouraged to download the free student version that would help during out of hours practice. 


Below are examples of models and tools I used during the tutorial :







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