In November of 2011 we made a series of trips to the National Media Museum in Bradford, UK. BAF 2011 takes place each November and it is the UK's longest running festival, it features screen-talks, retrospectives, workshops and a competition strand which recognises the very best in new animation from around the world.
I attended screen-talk such as
Image Metrics: Face-ware 3.0 with Jay Grenier
Game programming
Hand circus with Simon Oliver
Lecture on Unity3D which happens to be a software we're going to have to use at some point on our project.
3D scanning for games and VFX
4D capture
Blitz games
Team Bondi
All these lectures from professionals gave us great advice on the do's and don'ts in the future. I was given such advice as if you are to work as a freelance games developer, it is important to get a proper job to keep a roof over your head until the game you're working on makes enough money, then you can work on yourself full time.
Draw inspiration from everywhere.
Don't try to do like the big guys who have tones of budget and teams.
I learnt about the different types of scanners used for 3D games and VFX.
- Body and head scanner, it uses laser.
- Structural scanner, scans using lines and it has a good resolution.
- Optical/Photogrammetry, its used within the games industry and scanning for visual effects.
Kick-stater and Indie-go go are sites that help with funding for independent developers.
No comments:
Post a Comment