Saturday, 10 November 2012

Developing an Alien Character

On this Game Art & Machinima module, we were given a brief that indicated us to produce two characters which will have to interact with each other. Now of course this mean having to create a character in appropriate stages such as Modelling, Texturing, Rigging and Animating. Now this is a process which is not easy to do for a beginner, its not just clicking, dragging & dropping, therefore we were given a task to get us up to speed. After attending studio sessions and following a few video guides, we are to create an Alien character which in the end should be able to be animated.
Below are screenshots of my progress as I'm beginning to model.

I began by Modelling the half of the head so that i could easily mirror it and make it symmetrical.

 figure 1



 figure 2

The Alien head (figure 2) has brows, eyes and a mouth yet to be extruded out.









 figure 5

On figure 5, I created individual fingers on the hand, 2 fingers and a thumb.

 figure 6

Figure 6 is the entire half body of the Alien, the head, torso, arm and leg, figure 7 below shows the mirrored geometry.

figure 7



 figure 8

I created the eyes separately from the body so they can be Animated without influencing the geometry around them.
The next stage I'm moving to is UV mapping.

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