Thursday 6 December 2012

Game Art: Alien // Animation & Turnaround

Animating the Alien was nice and simple as it was low res, the mesh was weight painted properly therefore there were no weird deformations. The brief asked me to do 3 separate animations to take into unity & loop turnarounds. 

Unfortunately the textures were lost when I was exporting the the FBX into unity, I had used a ramp shader as a texture but I hadn't baked the textures into Jpegs, Unity does not handle unbaked textures, that it why the Alien looks green. This is something I had not known prior to exporting, so I took it down as future reference. Below is the unity turnaround of the Alien.


Unity Web Player | WebPlayer -->
Unity Web Player | WebPlayer

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