The criticism I received during the session was
- Bump-mapping is too much.
- Controller is not on the ground and was too big for the stairs.
- I needed colliders and sliders.
- Environment is a bit too big.
- Back face culling was showing, player could see through the walls.
I immediately took action to all this feedback and fixed all that was wrong. I also had the chance to add ambient sound and effects. I found that this Crit session was very useful as no one was shy to say what they really meant as we were not talking in front of the entire group. I think this type of Crit would be very useful on future modules.
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