Here's an image of what that ship looks like :
The reason I bought this particular model is because of the level of detail, it has an enormous poly count of 319,913.
Below is my version of the render:
Above: After removing the tail end of the spaceship, rendered using Mental Ray & the Physical Sun & Sky.
More Experimenting with the mia material x materials
Decided to take the craft into Photoshop & added a rust texture, UV mapping the spaceship was impossible.
Happy with this look.
Composited into my footage in AE, the spaceship fits in seamlessly.
Final Render.
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