Compositing the close up of the window & the character.
Adding more rust texture to give the building a derelict look, I specifically added this detail because of how close the camera is to it. I added colour correction to match the building with the background plate.
This is where my keyed footage comes in hand, I masked the actor to be behind the window ledge, to give an illusion that she is inside the building. I further added a 'fast blur' effect, curves, tint, and noise to give the footage a film look.
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