Above is the simple render of the house I want to simulate. I know how picky DMM is with the mesh, so to solve this I created a separate geometry front eh house & placed it at the back to make it look like it's part of the house. This worked up until the following.
Working on a full version of DMM so I was able to simulate a high amount of Tet
Below is when the same problem persists, over and over again, I run a simulation & when a DMM object smashes through, that is what it looks like:
Below is a rendered version of the problem
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